

So, you can build a Tabaxi Hexblade Warlock on the site, but you'll need to pay for the Player's Handbook, Xanathar's Guide to Everything, and Volo's Guide to Monsters to do so. Players will need to buy digital versions of the various D&D rulebooks in order to unlock that content for their character sheet. The only downside to D&D Beyond is that it's a paid service. There's tons of other tools for DMs as well, all designed to make managing a campaign easier. D&D Beyond also has options for homebrew material, so that players don't have to feel bound to only official character races or classes. Your DM can also automatically distribute inventory to players, which means that there's less keeping track of special items. The character maker automatically plugs in racial bonuses and special skills and will add new skills and abilities as you level up. Part rules database and part character tracker, D&D Beyond is a one-stop shop for players who want to reference one site for all their D&D needs.ĭ&D Beyond has several tools that make life a lot easier for players. prev nextĭ&D Beyond is the premium tool for D&D players. If you can't find a miniature you like, you can also make a custom miniature using a service like HeroForge, although that will be significantly more expensive. You should be able to track down a miniature for $5 or less online, especially if you hunt around for a good deal on a site like eBay. There are a TON of options out there, ranging from pre-painted figures by WizKids to unpainted miniatures by companies like Reaper. Some players use dice, coins, or small stones to represent their characters and monsters, while others like using actual plastic or metal miniatures to depict their characters.Ĭhoosing a miniature for your character can be a bit of a black hole. There's benefits and drawbacks to both sides, but a lot of players still associate D&D combat with moving around miniatures on some kind of board.Īs with other aspects of D&D, running combat on a grid can be as simple or complex as you and your group wants it to be. There's two ways to manage combat in Dungeons & Dragons: the "theater of the mind" or using a grid to display the battlefield.

You can easily buy a cheap set of poker chips and mark them with spell levels so that you can see how many spells left in your arsenal for that day. It's easy enough to use a pencil and paper to keep track of spells, but some players use poker chips or a dice to keep track of spell slots too. Each player has a set number of spells they can use every day. The other method is tracking spell slots.

Gale Force 9 produces spell decks for individual classes, so you can buy a deck that only contains the spells you need. The first is the use of spell decks, a set of cards that list the effects of spells on individual cards. There are two different techniques that players use to keep track of their spells and spell slots. Plus, when you use a spell, you usually have to flip through the Player's Handbook in order to determine whether there's a saving throw or any extra effects that you haven't considered Different classes have different ways of using spells, and it can be tedious to keep track of what spells you have prepared and what spell slots you have open. One of the most confusing parts of Dungeons & Dragons is managing spells.
